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Consolidate the fact that Input is meant to be final
This reverts #38034 and removes the `iteration()` method.
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@@ -767,9 +767,6 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
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return rel_warped;
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}
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void Input::iteration(float p_step) {
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}
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void Input::action_press(const StringName &p_action, float p_strength) {
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Action action;
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