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Editor settings categories are now tidy and beautiful!
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@@ -147,7 +147,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
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Vector<Vector2> poly = node->get_polygon();
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//first check if a point is to be added (segment split)
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real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
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real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
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switch(mode) {
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