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Editor settings categories are now tidy and beautiful!
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@@ -375,9 +375,9 @@ void AnimationPlayerEditor::_animation_load() {
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void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) {
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int flg = 0;
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if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
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if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
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flg |= ResourceSaver::FLAG_COMPRESS;
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//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
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//if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative"))
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// flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
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String path = GlobalConfig::get_singleton()->localize_path(p_path);
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