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Fix camera override button not updating in 2D scenes
Reconnect accidentally disconnected signal play_pressed to update the button and enable camera override after launching a project in the editor.
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@@ -4977,7 +4977,7 @@ CanvasItemEditor::CanvasItemEditor() {
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SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
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SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
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SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
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SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
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EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
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// A fluid container for all toolbars.
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// A fluid container for all toolbars.
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