You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-30 18:30:54 +00:00
Wayland: Work around window scale ambiguity
This commit is contained in:
@@ -493,6 +493,11 @@ public:
|
||||
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
|
||||
virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const = 0;
|
||||
|
||||
virtual float window_get_scale(WindowID p_window = MAIN_WINDOW_ID) const {
|
||||
int screen = window_get_current_screen(p_window);
|
||||
return screen_get_scale(screen);
|
||||
}
|
||||
|
||||
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
|
||||
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user