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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Use explicit public access modifier in C# code

This commit is contained in:
Aaron Franke
2025-07-22 16:13:24 -07:00
parent 1ce3101fbc
commit 9993438a9e
7 changed files with 19 additions and 19 deletions

View File

@@ -4,7 +4,7 @@ namespace GodotTools.IdeMessaging
{
public interface IHandshake
{
string GetHandshakeLine(string identity);
bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
public string GetHandshakeLine(string identity);
public bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
}
}

View File

@@ -4,10 +4,10 @@ namespace GodotTools.IdeMessaging
{
public interface ILogger
{
void LogDebug(string message);
void LogInfo(string message);
void LogWarning(string message);
void LogError(string message);
void LogError(string message, Exception e);
public void LogDebug(string message);
public void LogInfo(string message);
public void LogWarning(string message);
public void LogError(string message);
public void LogError(string message, Exception e);
}
}

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@@ -4,6 +4,6 @@ namespace GodotTools.IdeMessaging
{
public interface IMessageHandler
{
Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
public Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
}
}

View File

@@ -281,13 +281,13 @@ namespace GodotTools.OpenVisualStudio
private interface IOleMessageFilter
{
[PreserveSig]
int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
public int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
[PreserveSig]
int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
public int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
[PreserveSig]
int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
public int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
}
#endregion

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@@ -9,7 +9,7 @@ namespace Godot
/// Gets an Awaiter for this <see cref="IAwaitable"/>.
/// </summary>
/// <returns>An Awaiter.</returns>
IAwaiter GetAwaiter();
public IAwaiter GetAwaiter();
}
/// <summary>
@@ -22,6 +22,6 @@ namespace Godot
/// Gets an Awaiter for this <see cref="IAwaitable{TResult}"/>.
/// </summary>
/// <returns>An Awaiter.</returns>
IAwaiter<TResult> GetAwaiter();
public IAwaiter<TResult> GetAwaiter();
}
}

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@@ -10,12 +10,12 @@ namespace Godot
/// <summary>
/// The completion status of this <see cref="IAwaiter"/>.
/// </summary>
bool IsCompleted { get; }
public bool IsCompleted { get; }
/// <summary>
/// Gets the result of completion for this <see cref="IAwaiter"/>.
/// </summary>
void GetResult();
public void GetResult();
}
/// <summary>
@@ -27,11 +27,11 @@ namespace Godot
/// <summary>
/// The completion status of this <see cref="IAwaiter{TResult}"/>.
/// </summary>
bool IsCompleted { get; }
public bool IsCompleted { get; }
/// <summary>
/// Gets the result of completion for this <see cref="IAwaiter{TResult}"/>.
/// </summary>
TResult GetResult();
public TResult GetResult();
}
}

View File

@@ -10,12 +10,12 @@ namespace Godot
/// Executed before serializing this instance's state when reloading assemblies.
/// Clear any data that should not be serialized.
/// </summary>
void OnBeforeSerialize();
public void OnBeforeSerialize();
/// <summary>
/// Executed after deserializing this instance's state after reloading assemblies.
/// Restore any state that has been lost.
/// </summary>
void OnAfterDeserialize();
public void OnAfterDeserialize();
}
}