You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Use explicit public access modifier in C# code
This commit is contained in:
@@ -4,7 +4,7 @@ namespace GodotTools.IdeMessaging
|
|||||||
{
|
{
|
||||||
public interface IHandshake
|
public interface IHandshake
|
||||||
{
|
{
|
||||||
string GetHandshakeLine(string identity);
|
public string GetHandshakeLine(string identity);
|
||||||
bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
|
public bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,10 +4,10 @@ namespace GodotTools.IdeMessaging
|
|||||||
{
|
{
|
||||||
public interface ILogger
|
public interface ILogger
|
||||||
{
|
{
|
||||||
void LogDebug(string message);
|
public void LogDebug(string message);
|
||||||
void LogInfo(string message);
|
public void LogInfo(string message);
|
||||||
void LogWarning(string message);
|
public void LogWarning(string message);
|
||||||
void LogError(string message);
|
public void LogError(string message);
|
||||||
void LogError(string message, Exception e);
|
public void LogError(string message, Exception e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,6 @@ namespace GodotTools.IdeMessaging
|
|||||||
{
|
{
|
||||||
public interface IMessageHandler
|
public interface IMessageHandler
|
||||||
{
|
{
|
||||||
Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
|
public Task<MessageContent> HandleRequest(Peer peer, string id, MessageContent content, ILogger logger);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -281,13 +281,13 @@ namespace GodotTools.OpenVisualStudio
|
|||||||
private interface IOleMessageFilter
|
private interface IOleMessageFilter
|
||||||
{
|
{
|
||||||
[PreserveSig]
|
[PreserveSig]
|
||||||
int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
|
public int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
|
||||||
|
|
||||||
[PreserveSig]
|
[PreserveSig]
|
||||||
int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
|
public int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
|
||||||
|
|
||||||
[PreserveSig]
|
[PreserveSig]
|
||||||
int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
|
public int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Godot
|
|||||||
/// Gets an Awaiter for this <see cref="IAwaitable"/>.
|
/// Gets an Awaiter for this <see cref="IAwaitable"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>An Awaiter.</returns>
|
/// <returns>An Awaiter.</returns>
|
||||||
IAwaiter GetAwaiter();
|
public IAwaiter GetAwaiter();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -22,6 +22,6 @@ namespace Godot
|
|||||||
/// Gets an Awaiter for this <see cref="IAwaitable{TResult}"/>.
|
/// Gets an Awaiter for this <see cref="IAwaitable{TResult}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>An Awaiter.</returns>
|
/// <returns>An Awaiter.</returns>
|
||||||
IAwaiter<TResult> GetAwaiter();
|
public IAwaiter<TResult> GetAwaiter();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,12 +10,12 @@ namespace Godot
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The completion status of this <see cref="IAwaiter"/>.
|
/// The completion status of this <see cref="IAwaiter"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
bool IsCompleted { get; }
|
public bool IsCompleted { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the result of completion for this <see cref="IAwaiter"/>.
|
/// Gets the result of completion for this <see cref="IAwaiter"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void GetResult();
|
public void GetResult();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -27,11 +27,11 @@ namespace Godot
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The completion status of this <see cref="IAwaiter{TResult}"/>.
|
/// The completion status of this <see cref="IAwaiter{TResult}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
bool IsCompleted { get; }
|
public bool IsCompleted { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the result of completion for this <see cref="IAwaiter{TResult}"/>.
|
/// Gets the result of completion for this <see cref="IAwaiter{TResult}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
TResult GetResult();
|
public TResult GetResult();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,12 +10,12 @@ namespace Godot
|
|||||||
/// Executed before serializing this instance's state when reloading assemblies.
|
/// Executed before serializing this instance's state when reloading assemblies.
|
||||||
/// Clear any data that should not be serialized.
|
/// Clear any data that should not be serialized.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void OnBeforeSerialize();
|
public void OnBeforeSerialize();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Executed after deserializing this instance's state after reloading assemblies.
|
/// Executed after deserializing this instance's state after reloading assemblies.
|
||||||
/// Restore any state that has been lost.
|
/// Restore any state that has been lost.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void OnAfterDeserialize();
|
public void OnAfterDeserialize();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user