You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Add a root Node3D automatically if absent when adding preview sun and sky
This makes for a smoother prototyping process compared to displaying an error message.
This commit is contained in:
@@ -6223,8 +6223,9 @@ void Node3DEditor::_add_sun_to_scene() {
|
||||
|
||||
Node *base = get_tree()->get_edited_scene_root();
|
||||
if (!base) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
|
||||
return;
|
||||
// Create a root node so we can add child nodes to it.
|
||||
EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
|
||||
base = get_tree()->get_edited_scene_root();
|
||||
}
|
||||
ERR_FAIL_COND(!base);
|
||||
Node *new_sun = preview_sun->duplicate();
|
||||
@@ -6241,8 +6242,9 @@ void Node3DEditor::_add_environment_to_scene() {
|
||||
|
||||
Node *base = get_tree()->get_edited_scene_root();
|
||||
if (!base) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
|
||||
return;
|
||||
// Create a root node so we can add child nodes to it.
|
||||
EditorNode::get_singleton()->get_scene_tree_dock()->add_root_node(memnew(Node3D));
|
||||
base = get_tree()->get_edited_scene_root();
|
||||
}
|
||||
ERR_FAIL_COND(!base);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user