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Add occlusion enabled options to tile map layer
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@@ -254,6 +254,7 @@ public:
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DIRTY_FLAGS_LAYER_COLLISION_ENABLED,
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DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
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DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE,
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DIRTY_FLAGS_LAYER_OCCLUSION_ENABLED,
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DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
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DIRTY_FLAGS_LAYER_NAVIGATION_MAP,
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DIRTY_FLAGS_LAYER_NAVIGATION_VISIBILITY_MODE,
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@@ -288,6 +289,8 @@ private:
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bool use_kinematic_bodies = false;
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DebugVisibilityMode collision_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
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bool occlusion_enabled = true;
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bool navigation_enabled = true;
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RID navigation_map_override;
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DebugVisibilityMode navigation_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
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@@ -493,6 +496,9 @@ public:
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void set_collision_visibility_mode(DebugVisibilityMode p_show_collision);
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DebugVisibilityMode get_collision_visibility_mode() const;
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void set_occlusion_enabled(bool p_enabled);
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bool is_occlusion_enabled() const;
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void set_navigation_enabled(bool p_enabled);
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bool is_navigation_enabled() const;
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void set_navigation_map(RID p_map);
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