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Fixes recently introduced shader leaks
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@@ -2497,7 +2497,7 @@ RasterizerCanvasRD::~RasterizerCanvasRD() {
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_dispose_bindings();
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//anything remains?
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if (bindings.texture_bindings.size()) {
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ERR_PRINT("Some texture bindings were not properly freed (leaked canvasitems?");
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ERR_PRINT("Some texture bindings were not properly freed (leaked CanvasItems?)");
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const TextureBindingID *key = nullptr;
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while ((key = bindings.texture_bindings.next(key))) {
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TextureBinding *tb = bindings.texture_bindings[*key];
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