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Split GI effects and fix stereoscopic rendering of GI effects
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@@ -31,6 +31,7 @@
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#ifndef RENDERING_SERVER_GLOBALS_H
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#define RENDERING_SERVER_GLOBALS_H
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#include "servers/rendering/environment/renderer_gi.h"
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#include "servers/rendering/renderer_canvas_cull.h"
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#include "servers/rendering/renderer_canvas_render.h"
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#include "servers/rendering/renderer_scene.h"
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@@ -53,6 +54,7 @@ public:
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static RendererMeshStorage *mesh_storage;
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static RendererParticlesStorage *particles_storage;
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static RendererTextureStorage *texture_storage;
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static RendererGI *gi;
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static RendererStorage *storage;
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static RendererCanvasRender *canvas_render;
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static RendererCompositor *rasterizer;
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