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Split GI effects and fix stereoscopic rendering of GI effects

This commit is contained in:
Bastiaan Olij
2022-05-20 12:52:19 +10:00
parent c18d0f2035
commit 997810e417
52 changed files with 2149 additions and 1275 deletions

View File

@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_GLOBALS_H
#define RENDERING_SERVER_GLOBALS_H
#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
@@ -53,6 +54,7 @@ public:
static RendererMeshStorage *mesh_storage;
static RendererParticlesStorage *particles_storage;
static RendererTextureStorage *texture_storage;
static RendererGI *gi;
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;