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Split GI effects and fix stereoscopic rendering of GI effects
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@@ -37,6 +37,7 @@ RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
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RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
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RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr;
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RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
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RendererGI *RenderingServerGlobals::gi = nullptr;
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RendererStorage *RenderingServerGlobals::storage = nullptr;
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RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
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RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
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