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Split GI effects and fix stereoscopic rendering of GI effects
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@@ -409,6 +409,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
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RSG::particles_storage = RSG::rasterizer->get_particles_storage();
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RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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RSG::gi = RSG::rasterizer->get_gi();
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RSG::storage = RSG::rasterizer->get_storage();
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RSG::canvas_render = RSG::rasterizer->get_canvas();
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sr->set_scene_render(RSG::rasterizer->get_scene());
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