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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Merge pull request #113176 from xuhuisheng/dev/ske-mod-error

Fix empty 2D skeleton modification keeps printing error messages
This commit is contained in:
Rémi Verschelde
2025-12-01 13:13:19 +01:00
3 changed files with 5 additions and 2 deletions

View File

@@ -253,6 +253,9 @@ void SkeletonModification2DCCDIK::_draw_editor_gizmo() {
if (!ccdik_data_chain[i].editor_draw_gizmo) {
continue;
}
if (ccdik_data_chain[i].bone_idx < 0) {
continue;
}
Bone2D *operation_bone = stack->skeleton->get_bone(ccdik_data_chain[i].bone_idx);
editor_draw_angle_constraints(operation_bone, ccdik_data_chain[i].constraint_angle_min, ccdik_data_chain[i].constraint_angle_max,

View File

@@ -180,7 +180,7 @@ void SkeletonModification2DLookAt::_setup_modification(SkeletonModificationStack
}
void SkeletonModification2DLookAt::_draw_editor_gizmo() {
if (!enabled || !is_setup) {
if (!enabled || !is_setup || bone_idx < 0) {
return;
}

View File

@@ -217,7 +217,7 @@ void SkeletonModification2DTwoBoneIK::_setup_modification(SkeletonModificationSt
}
void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
if (!enabled || !is_setup) {
if (!enabled || !is_setup || joint_one_bone_idx < 0) {
return;
}