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[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
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@@ -79,6 +79,7 @@ void TextureEditor::_notification(int p_what) {
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draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
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Ref<Font> font = get_theme_font("font", "Label");
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int font_size = get_theme_font_size("font_size", "Label");
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String format;
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if (Object::cast_to<ImageTexture>(*texture)) {
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@@ -90,16 +91,16 @@ void TextureEditor::_notification(int p_what) {
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}
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String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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Size2 rect = font->get_string_size(text);
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Size2 rect = font->get_string_size(text, font_size);
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Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
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Vector2 draw_from = size - rect + Size2(-2, font->get_ascent(font_size) - 2);
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if (draw_from.x < 0) {
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draw_from.x = 0;
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}
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draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
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draw_string(font, draw_from + Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
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draw_string(font, draw_from - Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
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draw_string(font, draw_from, text, HALIGN_LEFT, size.width, font_size, Color(1, 1, 1, 1));
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}
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}
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