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[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
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@@ -201,6 +201,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
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linecolor_soft.a *= 0.5;
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Ref<Font> font = get_theme_font("font", "Label");
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int font_size = get_theme_font_size("font_size", "Label");
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Ref<Texture2D> icon = get_theme_icon("KeyValue", "EditorIcons");
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Ref<Texture2D> icon_selected = get_theme_icon("KeySelected", "EditorIcons");
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@@ -221,7 +222,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
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float x = point;
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blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
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blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
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blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
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blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
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}
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