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Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files
Added dummy MSBuild project and solution to get tooling help when editing these files.
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using System;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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public partial class Object
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{
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public static bool IsInstanceValid(Object instance)
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{
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return instance != null && instance.NativeInstance != IntPtr.Zero;
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}
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public static WeakRef WeakRef(Object obj)
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{
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return godot_icall_Object_weakref(Object.GetPtr(obj));
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj);
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}
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}
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