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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Split out bokeh_dof and copy effects

This commit is contained in:
Bastiaan Olij
2022-04-29 17:10:54 +10:00
parent 1eebf0d789
commit 9939cfc4c4
26 changed files with 1871 additions and 1218 deletions

View File

@@ -1115,6 +1115,7 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -1251,7 +1252,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::get_singleton()->compute_list_end();
Size2 rtsize = texture_storage->render_target_get_size(p_render_target);
storage->get_effects()->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
}
void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {