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[3.x] Add SceneTree::get_first_node_in_group following 4.x
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@@ -1230,6 +1230,21 @@ Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
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return ret;
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}
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Node *SceneTree::_get_first_node_in_group(const StringName &p_group) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E) {
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return nullptr; // No group.
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}
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_update_group_order(E->get()); // Update order just in case.
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if (E->get().nodes.empty()) {
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return nullptr;
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}
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return E->get().nodes[0];
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}
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bool SceneTree::has_group(const StringName &p_identifier) const {
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return group_map.has(p_identifier);
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}
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@@ -2093,6 +2108,7 @@ void SceneTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
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ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
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ClassDB::bind_method(D_METHOD("get_first_node_in_group", "group"), &SceneTree::_get_first_node_in_group);
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ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
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ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
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