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New OpenGL batching canvas renderer
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@@ -2710,7 +2710,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
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}
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}
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void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
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void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
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RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
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#ifdef TOOLS_ENABLED
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Texture *roughness_detect_texture = nullptr;
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@@ -2936,7 +2936,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
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}
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}
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bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
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bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
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if ((uint32_t)ubo_data.size() != p_ubo_size) {
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p_uniform_dirty = true;
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if (uniform_buffer.is_valid()) {
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@@ -5812,10 +5812,10 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
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return; //just invalid, but no error
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}
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ShaderCompilerRD::GeneratedCode gen_code;
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ShaderCompilerRD::IdentifierActions actions;
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actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
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actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
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ShaderCompiler::GeneratedCode gen_code;
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ShaderCompiler::IdentifierActions actions;
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actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
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actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
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/*
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uses_time = false;
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@@ -5837,7 +5837,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
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version = base_singleton->particles_shader.shader.version_create();
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}
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base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
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base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
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ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
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ubo_size = gen_code.uniform_total_size;
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@@ -10016,7 +10016,7 @@ RendererStorageRD::RendererStorageRD() {
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material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
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{
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ShaderCompilerRD::DefaultIdentifierActions actions;
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ShaderCompiler::DefaultIdentifierActions actions;
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actions.renames["COLOR"] = "PARTICLE.color";
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actions.renames["VELOCITY"] = "PARTICLE.velocity";
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