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New OpenGL batching canvas renderer
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@@ -50,9 +50,9 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
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return; //just invalid, but no error
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}
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ShaderCompilerRD::GeneratedCode gen_code;
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ShaderCompilerRD::IdentifierActions actions;
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actions.entry_point_stages["sky"] = ShaderCompilerRD::STAGE_FRAGMENT;
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ShaderCompiler::GeneratedCode gen_code;
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ShaderCompiler::IdentifierActions actions;
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actions.entry_point_stages["sky"] = ShaderCompiler::STAGE_FRAGMENT;
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uses_time = false;
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uses_half_res = false;
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@@ -112,7 +112,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
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print_line("\n**light_code:\n" + gen_code.light);
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#endif
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scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
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scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines);
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ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version));
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ubo_size = gen_code.uniform_total_size;
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@@ -807,7 +807,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
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storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_SKY, _create_sky_material_funcs);
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{
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ShaderCompilerRD::DefaultIdentifierActions actions;
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ShaderCompiler::DefaultIdentifierActions actions;
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actions.renames["COLOR"] = "color";
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actions.renames["ALPHA"] = "alpha";
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