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New OpenGL batching canvas renderer

This commit is contained in:
clayjohn
2021-11-16 07:25:42 -08:00
parent 98ac002c34
commit 99064d57db
54 changed files with 2411 additions and 10131 deletions

View File

@@ -35,10 +35,10 @@
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_compiler.h"
class RendererCanvasRenderRD : public RendererCanvasRender {
RendererStorageRD *storage;
@@ -148,7 +148,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID default_skeleton_uniform_buffer;
RID default_skeleton_texture_buffer;
ShaderCompilerRD compiler;
ShaderCompiler compiler;
} shader;
struct ShaderData : public RendererStorageRD::ShaderData {
@@ -167,7 +167,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
String path;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size;