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New OpenGL batching canvas renderer
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@@ -35,10 +35,10 @@
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
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#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
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#include "servers/rendering/renderer_rd/shader_compiler_rd.h"
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#include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h"
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#include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h"
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#include "servers/rendering/rendering_device.h"
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#include "servers/rendering/shader_compiler.h"
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class RendererCanvasRenderRD : public RendererCanvasRender {
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RendererStorageRD *storage;
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@@ -148,7 +148,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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RID default_skeleton_uniform_buffer;
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RID default_skeleton_texture_buffer;
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ShaderCompilerRD compiler;
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ShaderCompiler compiler;
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} shader;
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struct ShaderData : public RendererStorageRD::ShaderData {
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@@ -167,7 +167,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
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String path;
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Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
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Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
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Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
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Vector<uint32_t> ubo_offsets;
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uint32_t ubo_size;
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