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Improve XRInterface hooks into rendering
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@@ -463,7 +463,7 @@ CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, double
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return eye;
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};
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Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
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Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
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_THREAD_SAFE_METHOD_
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Vector<BlitToScreen> blit_to_screen;
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