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Refactor Node Processing
* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
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@@ -636,6 +636,8 @@ void EditorNode::_notification(int p_what) {
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} break;
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->set_disable_node_threading(true); // No node threading while running editor.
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Engine::get_singleton()->set_editor_hint(true);
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Window *window = get_window();
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