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Uniformize layer names, script methods and documentation

- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
This commit is contained in:
PouleyKetchoupp
2021-08-11 16:01:38 -07:00
parent 7188cb6012
commit 989acbbe81
42 changed files with 406 additions and 372 deletions

View File

@@ -27,18 +27,18 @@
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
<method name="get_collision_layer_value" qualifiers="const">
<return type="bool" />
<argument index="0" name="bit" type="int" />
<argument index="0" name="layer_number" type="int" />
<description>
Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
<argument index="0" name="bit" type="int" />
<argument index="0" name="layer_number" type="int" />
<description>
Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_rid" qualifiers="const">
@@ -67,22 +67,20 @@
Removes the given shape owner.
</description>
</method>
<method name="set_collision_layer_bit">
<method name="set_collision_layer_value">
<return type="void" />
<argument index="0" name="bit" type="int" />
<argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="set_collision_mask_bit">
<method name="set_collision_mask_value">
<return type="void" />
<argument index="0" name="bit" type="int" />
<argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<description>
If [code]value[/code] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
If [code]value[/code] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="shape_find_owner" qualifiers="const">