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Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass can give a small performance boost. Nonetheless, in most other scenarios, the depth prepass should be left enabled as it improves performance significantly.
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@@ -2873,7 +2873,6 @@ RenderingServer::RenderingServer() {
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GLOBAL_DEF("rendering/shading/overrides/force_blinn_over_ggx.mobile", true);
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GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
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GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
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GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
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GLOBAL_DEF_RST("rendering/textures/default_filters/anisotropic_filtering_level", 2);
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