1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Make ID capitalization in tiles editor consistent

This commit is contained in:
Haoyu Qiu
2022-12-07 10:07:10 +08:00
parent c241f1c523
commit 9893b04fda
3 changed files with 5 additions and 5 deletions

View File

@@ -236,7 +236,7 @@ void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) {
if (atlas_source.is_valid()) {
Ref<Texture2D> texture = atlas_source->get_texture();
if (texture.is_valid()) {
String item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id);
String item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id);
atlas_merging_atlases_list->add_item(item_text, texture);
atlas_merging_atlases_list->set_item_metadata(-1, source_id);
}