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Make ID capitalization in tiles editor consistent
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@@ -236,7 +236,7 @@ void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) {
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if (atlas_source.is_valid()) {
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Ref<Texture2D> texture = atlas_source->get_texture();
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if (texture.is_valid()) {
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String item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id);
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String item_text = vformat(TTR("%s (ID: %d)"), texture->get_path().get_file(), source_id);
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atlas_merging_atlases_list->add_item(item_text, texture);
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atlas_merging_atlases_list->set_item_metadata(-1, source_id);
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}
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