You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
This commit is contained in:
@@ -312,7 +312,7 @@ void ScriptTextEditor::tag_saved_version() {
|
||||
code_editor->get_text_edit()->tag_saved_version();
|
||||
}
|
||||
|
||||
void ScriptTextEditor::goto_line(int p_line) {
|
||||
void ScriptTextEditor::goto_line(int p_line, bool p_with_error) {
|
||||
code_editor->get_text_edit()->cursor_set_line(p_line);
|
||||
}
|
||||
|
||||
@@ -952,6 +952,11 @@ void ScriptTextEditor::set_tooltip_request_func(String p_method,Object* p_obj) {
|
||||
code_editor->get_text_edit()->set_tooltip_request_func(p_obj,p_method,this);
|
||||
}
|
||||
|
||||
void ScriptTextEditor::set_debugger_active(bool p_active) {
|
||||
|
||||
|
||||
}
|
||||
|
||||
ScriptTextEditor::ScriptTextEditor() {
|
||||
|
||||
code_editor = memnew( CodeTextEditor );
|
||||
|
||||
Reference in New Issue
Block a user