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Add Input.is_physical_key_pressed method.
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@@ -91,6 +91,7 @@ Input::MouseMode Input::get_mouse_mode() const {
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void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
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ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
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ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
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ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
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ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
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@@ -223,6 +224,11 @@ bool Input::is_key_pressed(Key p_keycode) const {
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return keys_pressed.has(p_keycode);
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}
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bool Input::is_physical_key_pressed(Key p_keycode) const {
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_THREAD_SAFE_METHOD_
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return physical_keys_pressed.has(p_keycode);
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}
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bool Input::is_mouse_button_pressed(MouseButton p_button) const {
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_THREAD_SAFE_METHOD_
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return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
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@@ -465,6 +471,13 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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keys_pressed.erase(k->get_keycode());
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}
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}
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if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
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if (k->is_pressed()) {
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physical_keys_pressed.insert(k->get_physical_keycode());
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} else {
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physical_keys_pressed.erase(k->get_physical_keycode());
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}
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}
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Ref<InputEventMouseButton> mb = p_event;
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@@ -862,6 +875,7 @@ void Input::release_pressed_events() {
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flush_buffered_events(); // this is needed to release actions strengths
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keys_pressed.clear();
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physical_keys_pressed.clear();
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joy_buttons_pressed.clear();
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_joy_axis.clear();
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