1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-02 16:48:55 +00:00

Fix not being able to set project path

This commit is contained in:
kobewi
2025-11-15 20:21:12 +01:00
parent ef34c3d534
commit 98523d8a1d

View File

@@ -982,7 +982,6 @@ void ProjectDialog::_notification(int p_what) {
fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM); fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected)); fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected)); fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
fdialog_project->connect(SceneStringName(confirmed), callable_mp(this, &ProjectDialog::show_dialog).bind(false, true), CONNECT_DEFERRED);
fdialog_project->connect("canceled", callable_mp(this, &ProjectDialog::show_dialog).bind(false, false), CONNECT_DEFERRED); fdialog_project->connect("canceled", callable_mp(this, &ProjectDialog::show_dialog).bind(false, false), CONNECT_DEFERRED);
callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false); callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false);
} break; } break;