You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Fix MultiplayerSpawner documentation
This commit is contained in:
@@ -47,7 +47,7 @@
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function" default="Callable()">
|
||||
<member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function">
|
||||
Method called on all peers when for every custom [method spawn] requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree.
|
||||
[b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user