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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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@@ -3148,11 +3148,11 @@ int VisualShaderNodeGroupBase::get_free_output_port_id() const {
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return output_ports.size();
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}
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void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
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void VisualShaderNodeGroupBase::set_ctrl_pressed(Control *p_control, int p_index) {
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controls[p_index] = p_control;
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}
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Control *VisualShaderNodeGroupBase::get_control(int p_index) {
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Control *VisualShaderNodeGroupBase::is_ctrl_pressed(int p_index) {
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ERR_FAIL_COND_V(!controls.has(p_index), nullptr);
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return controls[p_index];
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}
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