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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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@@ -127,7 +127,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
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}
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//Hold alt key to duplicate selected color
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
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int x = mb->get_position().x;
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grabbed = _get_point_from_pos(x);
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@@ -236,9 +236,9 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
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// Snap to "round" coordinates if holding Ctrl.
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// Be more precise if holding Shift as well
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if (mm->get_control()) {
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newofs = Math::snapped(newofs, mm->get_shift() ? 0.025 : 0.1);
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} else if (mm->get_shift()) {
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if (mm->is_ctrl_pressed()) {
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newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
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} else if (mm->is_shift_pressed()) {
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// Snap to nearest point if holding just Shift
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const float snap_threshold = 0.03;
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float smallest_ofs = snap_threshold;
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