1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods

This commit is contained in:
Lightning_A
2021-04-24 14:33:50 -06:00
parent c3f7465b7e
commit 97fecd1b69
58 changed files with 398 additions and 398 deletions

View File

@@ -127,7 +127,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
//Hold alt key to duplicate selected color
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
@@ -236,9 +236,9 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
// Snap to "round" coordinates if holding Ctrl.
// Be more precise if holding Shift as well
if (mm->get_control()) {
newofs = Math::snapped(newofs, mm->get_shift() ? 0.025 : 0.1);
} else if (mm->get_shift()) {
if (mm->is_ctrl_pressed()) {
newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
} else if (mm->is_shift_pressed()) {
// Snap to nearest point if holding just Shift
const float snap_threshold = 0.03;
float smallest_ofs = snap_threshold;