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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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@@ -331,7 +331,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
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if (E->get().has_point(point)) {
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rect = E->get();
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if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
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if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
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Rect2 r;
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if (node_sprite) {
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r = node_sprite->get_region_rect();
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