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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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@@ -168,8 +168,8 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
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// Snap to "round" coordinates when holding Ctrl.
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// Be more precise when holding Shift as well.
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float snap_threshold;
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if (mm.get_control()) {
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snap_threshold = mm.get_shift() ? 0.025 : 0.1;
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if (mm.is_ctrl_pressed()) {
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snap_threshold = mm.is_shift_pressed() ? 0.025 : 0.1;
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} else {
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snap_threshold = 0.0;
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}
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