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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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@@ -1222,10 +1222,10 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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ERR_FAIL_COND(p_ev.is_null());
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Ref<InputEventKey> k = p_ev;
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if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
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if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
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switch (k->get_keycode()) {
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case KEY_A: {
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if (!k->get_shift()) {
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if (!k->is_shift_pressed()) {
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_play_bw_from_pressed();
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} else {
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_play_bw_pressed();
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@@ -1237,7 +1237,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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accept_event();
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} break;
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case KEY_D: {
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if (!k->get_shift()) {
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if (!k->is_shift_pressed()) {
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_play_from_pressed();
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} else {
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_play_pressed();
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