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Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
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@@ -354,7 +354,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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tooltip += "\n\n" + p_node->get_editor_description();
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}
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item->set_tooltip(0, tooltip);
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item->set_tooltip_text(0, tooltip);
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} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
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item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
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@@ -363,7 +363,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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tooltip += "\n\n" + p_node->get_editor_description();
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}
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item->set_tooltip(0, tooltip);
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item->set_tooltip_text(0, tooltip);
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} else {
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StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
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if (type == StringName()) {
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@@ -375,7 +375,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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tooltip += "\n\n" + p_node->get_editor_description();
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}
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item->set_tooltip(0, tooltip);
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item->set_tooltip_text(0, tooltip);
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}
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if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
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