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Rename TreeItem's set_tooltip to set_tooltip_text

`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
This commit is contained in:
Micky
2022-08-29 15:55:49 +02:00
parent c3332018fb
commit 97f8c9b97c
22 changed files with 67 additions and 67 deletions

View File

@@ -354,7 +354,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
item->set_tooltip_text(0, tooltip);
} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
@@ -363,7 +363,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
item->set_tooltip_text(0, tooltip);
} else {
StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
if (type == StringName()) {
@@ -375,7 +375,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
item->set_tooltip_text(0, tooltip);
}
if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes