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Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
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@@ -155,7 +155,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i];
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TreeItem *item = create_item(parent);
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item->set_text(0, node.name);
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item->set_tooltip(0, TTR("Type:") + " " + node.type_name);
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item->set_tooltip_text(0, TTR("Type:") + " " + node.type_name);
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(node.type_name, "");
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if (icon.is_valid()) {
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item->set_icon(0, icon);
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