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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -149,9 +149,9 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
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StringBuilder tohash;
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tohash.append("[GodotVersionNumber]");
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tohash.append(VERSION_NUMBER);
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tohash.append(GODOT_VERSION_NUMBER);
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tohash.append("[GodotVersionHash]");
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tohash.append(VERSION_HASH);
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tohash.append(GODOT_VERSION_HASH);
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tohash.append("[SpirvCacheKey]");
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tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
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tohash.append("[BinaryCacheKey]");
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