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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp

This commit is contained in:
Aaron Franke
2025-03-03 22:27:29 -08:00
parent 74907876d3
commit 97ee05e9b7
53 changed files with 220 additions and 197 deletions

View File

@@ -172,7 +172,7 @@ void ParticleProcessMaterial::_update_shader() {
// No pre-existing shader, create one.
// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n";
String code = "// NOTE: Shader automatically converted from " GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n";
code += "shader_type particles;\n";
code += "render_mode disable_velocity;\n";