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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -172,7 +172,7 @@ void ParticleProcessMaterial::_update_shader() {
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// No pre-existing shader, create one.
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// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
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String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n";
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String code = "// NOTE: Shader automatically converted from " GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n";
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code += "shader_type particles;\n";
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code += "render_mode disable_velocity;\n";
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