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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp

This commit is contained in:
Aaron Franke
2025-03-03 22:27:29 -08:00
parent 74907876d3
commit 97ee05e9b7
53 changed files with 220 additions and 197 deletions

View File

@@ -750,7 +750,7 @@ void BaseMaterial3D::_update_shader() {
// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
String code = vformat(
"// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n",
"// NOTE: Shader automatically converted from " GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG "'s %s.\n\n",
orm ? "ORMMaterial3D" : "StandardMaterial3D");
// Define shader type and render mode based on property values.