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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -750,7 +750,7 @@ void BaseMaterial3D::_update_shader() {
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// Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
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String code = vformat(
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"// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n",
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"// NOTE: Shader automatically converted from " GODOT_VERSION_NAME " " GODOT_VERSION_FULL_CONFIG "'s %s.\n\n",
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orm ? "ORMMaterial3D" : "StandardMaterial3D");
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// Define shader type and render mode based on property values.
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