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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp

This commit is contained in:
Aaron Franke
2025-03-03 22:27:29 -08:00
parent 74907876d3
commit 97ee05e9b7
53 changed files with 220 additions and 197 deletions

View File

@@ -170,7 +170,7 @@ void GLManagerNative_Windows::_nvapi_setup_profile() {
// We need a name anyways, so let's use the engine name if an application name is not available
// (this is used mostly by the Project Manager)
if (app_profile_name.is_empty()) {
app_profile_name = VERSION_NAME;
app_profile_name = GODOT_VERSION_NAME;
}
String old_profile_name = app_profile_name + " Nvidia Profile";
Char16String app_profile_name_u16 = app_profile_name.utf16();