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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -170,7 +170,7 @@ void GLManagerNative_Windows::_nvapi_setup_profile() {
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// We need a name anyways, so let's use the engine name if an application name is not available
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// (this is used mostly by the Project Manager)
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if (app_profile_name.is_empty()) {
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app_profile_name = VERSION_NAME;
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app_profile_name = GODOT_VERSION_NAME;
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}
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String old_profile_name = app_profile_name + " Nvidia Profile";
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Char16String app_profile_name_u16 = app_profile_name.utf16();
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