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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -587,7 +587,7 @@ bool OpenXRAPI::create_instance() {
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"Godot Engine", // applicationName, if we're running a game we'll update this down below.
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1, // applicationVersion, we don't currently have this
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"Godot Engine", // engineName
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VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH, // engineVersion 4.0 -> 40000, 4.0.1 -> 40001, 4.1 -> 40100, etc.
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GODOT_VERSION_MAJOR * 10000 + GODOT_VERSION_MINOR * 100 + GODOT_VERSION_PATCH, // engineVersion 4.0 -> 40000, 4.0.1 -> 40001, 4.1 -> 40100, etc.
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XR_API_VERSION_1_0 // apiVersion
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};
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