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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -1069,7 +1069,7 @@ void EditorAssetLibrary::_search(int p_page) {
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args += String() + "sort=" + sort_key[sort->get_selected()];
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// We use the "branch" version, i.e. major.minor, as patch releases should be compatible
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args += "&godot_version=" + String(VERSION_BRANCH);
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args += "&godot_version=" + String(GODOT_VERSION_BRANCH);
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String support_list;
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for (int i = 0; i < SUPPORT_MAX; i++) {
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@@ -1373,7 +1373,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
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// This is typically because the version number changed recently
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// and no assets compatible with the new version have been published yet.
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_set_library_message(
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vformat(TTR("No results compatible with %s %s for support level(s): %s.\nCheck the enabled support levels using the 'Support' button in the top-right corner."), String(VERSION_SHORT_NAME).capitalize(), String(VERSION_BRANCH), support_list));
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vformat(TTR("No results compatible with %s %s for support level(s): %s.\nCheck the enabled support levels using the 'Support' button in the top-right corner."), String(GODOT_VERSION_SHORT_NAME).capitalize(), String(GODOT_VERSION_BRANCH), support_list));
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}
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} else {
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library_message_box->hide();
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