1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp

This commit is contained in:
Aaron Franke
2025-03-03 22:27:29 -08:00
parent 74907876d3
commit 97ee05e9b7
53 changed files with 220 additions and 197 deletions

View File

@@ -462,7 +462,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
{
EngineUpdateLabel::UpdateMode default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_UNSTABLE;
if (String(VERSION_STATUS) == String("stable")) {
if (String(GODOT_VERSION_STATUS) == String("stable")) {
default_update_mode = EngineUpdateLabel::UpdateMode::NEWEST_STABLE;
}
EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "network/connection/engine_version_update_mode", int(default_update_mode), "Disable Update Checks,Check Newest Preview,Check Newest Stable,Check Newest Patch"); // Uses EngineUpdateLabel::UpdateMode.
@@ -1217,16 +1217,16 @@ EditorSettings *EditorSettings::get_singleton() {
String EditorSettings::get_existing_settings_path() {
const String config_dir = EditorPaths::get_singleton()->get_config_dir();
int minor = VERSION_MINOR;
int minor = GODOT_VERSION_MINOR;
String filename;
do {
if (VERSION_MAJOR == 4 && minor < 3) {
if (GODOT_VERSION_MAJOR == 4 && minor < 3) {
// Minor version is used since 4.3, so special case to load older settings.
filename = vformat("editor_settings-%d.tres", VERSION_MAJOR);
filename = vformat("editor_settings-%d.tres", GODOT_VERSION_MAJOR);
minor = -1;
} else {
filename = vformat("editor_settings-%d.%d.tres", VERSION_MAJOR, minor);
filename = vformat("editor_settings-%d.%d.tres", GODOT_VERSION_MAJOR, minor);
minor--;
}
} while (minor >= 0 && !FileAccess::exists(config_dir.path_join(filename)));
@@ -1234,7 +1234,7 @@ String EditorSettings::get_existing_settings_path() {
}
String EditorSettings::get_newest_settings_path() {
const String config_file_name = vformat("editor_settings-%d.%d.tres", VERSION_MAJOR, VERSION_MINOR);
const String config_file_name = vformat("editor_settings-%d.%d.tres", GODOT_VERSION_MAJOR, GODOT_VERSION_MINOR);
return EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
}