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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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@@ -274,7 +274,7 @@ String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const
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// Get properly capitalized engine name for system paths
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String OS::get_godot_dir_name() const {
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// Default to lowercase, so only override when different case is needed
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return String(VERSION_SHORT_NAME).to_lower();
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return String(GODOT_VERSION_SHORT_NAME).to_lower();
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}
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// OS equivalent of XDG_DATA_HOME
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