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Add get_linear_velocity() method to VehicleBody class

Doc added also.
This commit is contained in:
Agustin Benavidez
2016-05-21 06:35:55 -03:00
committed by Rémi Verschelde
parent 436debb045
commit 97da9f14ab
3 changed files with 23 additions and 2 deletions

View File

@@ -41501,6 +41501,20 @@ This method controls whether the position between two cached points is interpola
<description>
</description>
</method>
<method name="get_linear_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
get the length of the return vector, the scalar value is in Godot units/seconds, if you
assume 1.0 is a meter, then it is in meters/sec
Example:
# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
var speed_ms = vehicle.get_linear_velocity().length()
# Lets convert it to Km/h:
var speed_kms = speed_ms * 3.6
</description>
</method>
</methods>
<constants>
</constants>