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Add get_linear_velocity() method to VehicleBody class
Doc added also.
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committed by
Rémi Verschelde
parent
436debb045
commit
97da9f14ab
@@ -41501,6 +41501,20 @@ This method controls whether the position between two cached points is interpola
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<description>
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</description>
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</method>
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<method name="get_linear_velocity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
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get the length of the return vector, the scalar value is in Godot units/seconds, if you
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assume 1.0 is a meter, then it is in meters/sec
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Example:
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# vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
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var speed_ms = vehicle.get_linear_velocity().length()
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# Lets convert it to Km/h:
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var speed_kms = speed_ms * 3.6
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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