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Merge pull request #102026 from TokageItLab/fix-save-reset

Add saving flag hack to Skeleton and revert reset timing of animation
This commit is contained in:
Thaddeus Crews
2025-01-30 11:39:03 -06:00
10 changed files with 51 additions and 25 deletions

View File

@@ -1941,14 +1941,12 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}
List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
_reset_animation_mixers(scene, &anim_backups);
scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
editor_data.apply_changes_in_editors();
save_default_environment();
List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
_reset_animation_mixers(scene, &anim_backups);
_save_editor_states(p_file, idx);
Ref<PackedScene> sdata;