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Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
Supersedes #110683
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@@ -44,7 +44,9 @@ uint32_t RenderingShaderContainerVulkan::_format_version() const {
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return FORMAT_VERSION;
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}
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bool RenderingShaderContainerVulkan::_set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) {
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bool RenderingShaderContainerVulkan::_set_code_from_spirv(const ReflectShader &p_shader) {
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const LocalVector<ReflectShaderStage> &p_spirv = p_shader.shader_stages;
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PackedByteArray code_bytes;
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shaders.resize(p_spirv.size());
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for (uint64_t i = 0; i < p_spirv.size(); i++) {
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