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Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
Supersedes #110683
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@@ -266,7 +266,7 @@ uint32_t RenderingShaderContainerD3D12::_to_bytes_footer_extra_data(uint8_t *p_b
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}
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#if NIR_ENABLED
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bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(Span<ReflectedShaderStage> p_spirv, const nir_shader_compiler_options *p_compiler_options, HashMap<int, nir_shader *> &r_stages_nir_shaders, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(Span<ReflectShaderStage> p_spirv, const nir_shader_compiler_options *p_compiler_options, HashMap<int, nir_shader *> &r_stages_nir_shaders, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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r_stages_processed.clear();
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dxil_spirv_runtime_conf dxil_runtime_conf = {};
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@@ -428,7 +428,7 @@ bool RenderingShaderContainerD3D12::_convert_nir_to_dxil(const HashMap<int, nir_
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return true;
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}
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bool RenderingShaderContainerD3D12::_convert_spirv_to_dxil(Span<ReflectedShaderStage> p_spirv, HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_dxil_blobs, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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bool RenderingShaderContainerD3D12::_convert_spirv_to_dxil(Span<ReflectShaderStage> p_spirv, HashMap<RenderingDeviceCommons::ShaderStage, Vector<uint8_t>> &r_dxil_blobs, Vector<RenderingDeviceCommons::ShaderStage> &r_stages, BitField<RenderingDeviceCommons::ShaderStage> &r_stages_processed) {
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r_dxil_blobs.clear();
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HashMap<int, nir_shader *> stages_nir_shaders;
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@@ -763,7 +763,7 @@ void RenderingShaderContainerD3D12::_nir_report_bitcode_bit_offset(uint64_t p_bi
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}
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#endif
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void RenderingShaderContainerD3D12::_set_from_shader_reflection_post(const RenderingDeviceCommons::ShaderReflection &p_reflection) {
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void RenderingShaderContainerD3D12::_set_from_shader_reflection_post(const ReflectShader &p_shader) {
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reflection_binding_set_uniforms_data_d3d12.resize(reflection_binding_set_uniforms_data.size());
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reflection_specialization_data_d3d12.resize(reflection_specialization_data.size());
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@@ -779,8 +779,9 @@ void RenderingShaderContainerD3D12::_set_from_shader_reflection_post(const Rende
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}
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}
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bool RenderingShaderContainerD3D12::_set_code_from_spirv(Span<ReflectedShaderStage> p_spirv) {
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bool RenderingShaderContainerD3D12::_set_code_from_spirv(const ReflectShader &p_shader) {
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#if NIR_ENABLED
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const LocalVector<ReflectShaderStage> &p_spirv = p_shader.shader_stages;
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reflection_data_d3d12.nir_runtime_data_root_param_idx = UINT32_MAX;
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for (int64_t i = 0; i < reflection_specialization_data.size(); i++) {
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